Sunday, May 31, 2020

Post 6

What I've Accomplished

I've programmed a starting menu and  implemented a save system. I also added sound effects to various things like jumping and attacking, Lastly I have programmed health and enabled both the player and enemies to be killed when they take enough damage.








What I Have Planned

I've learned a lot about game development these past weeks and feel able to give a presentation on the process. At the beginning I set a goal far too lofty to be achieved in such a short time and by myself. I won't finish this game and will start to work on other personal projects, but this has been an educational and important experience.

Sunday, May 17, 2020

Post 5

What I've Accomplished

I drew a tile set for the floor and walls that the character and enemies walk on and can't move past. I programmed the camera to follow the character, and chose its size. Also, I created screen transitions for when the character enters or goes to another room or screen.




What I Have Planned

I want to make menu screens, make more transitions for those menus, and also implement screenshake.

Sunday, May 3, 2020

Post 4

What I've Accomplished

Enemy idle sprite
I've programmed basic enemy states for one enemy, so now the player is able to hit and do damage to the enemy and vice versa. I made sprites and hit boxes for the enemy, and I've removed the player's ability to attack upwards as I've deemed it unnecessary.



Upward attack states have been removed.


What I Have Planned

By the next post I want to have created and implemented tile sets, have the camera move with the player, and maybe make screen transitions.